

- #FUNSCRIPT VIDEOS LAUNCHCONTROL HOW TO#
- #FUNSCRIPT VIDEOS LAUNCHCONTROL UPDATE#
- #FUNSCRIPT VIDEOS LAUNCHCONTROL DOWNLOAD#
The player will first look for FunScript files in the same directory as the video being played (including videos played over SMB). If you see “Invalid Connection Key”, check your connection key and make sure the Handy is in Online Mode with access to the Internet.
#FUNSCRIPT VIDEOS LAUNCHCONTROL UPDATE#
If you see “Firmware Update Required”, then you need to update the Handy firmware. If the connection is successful, then you should see Connected next to the toggle. In the user settings, input your Handy Connection Key and then enable the Synchronized Peripherals toggle. This will include step-by-step tutorials for building and deploying with HashBang/FunScript.NoteHereSphere has a demo version available on Itch.io if you want to test the app before buying. I'll be adding more documentation around using FunScript when I release another project called HashBang, which makes use of FunScript to build crawlable-dynamic-websites. It is then up to the user what they do with this JavaScript (e.g., put it in a hosted page). The only method call you really need is Compiler.Compile(, noReturn = true), which compiles the quotation and returns a string of JavaScript.

We should probably remove this from the examples, as it confuses a lot of people. The do Runtime.Run(components) call in the examples is actually just a helper method. Please note, we may move these definitions all up into the FunScript.TypeScript namespace in future to avoid polluting the global namespace. NET namespaces.Į.g., Globals.alert(message) should type-check after you have added the NuGet package.

Unless the TypeScript contains modules, in which case the functions and types are mapped to the corresponding. Currently, they import types into the global namespace (i.e., they should just become available in intellisense without opening any namespaces). The names of these packages don't actually reflect any namespace within the assemblies. If you want to access JavaScript through TypeScript bindings you must add references to those "Bindings" packages you mentioned. You only get the basic F# to JS compiler (and some FSharp.Data type provider mappings) in the main NuGet package. Note: you may need to build twice to restore the NuGet packages correctly. From v1.1.0.15 It should work on Visual Studio 2013. I have now updated the FunScript Visual Studio Project Template to remove the NuGet Package Manager dependency. Sorry, the project is still a bit thin on documentation. this also is 'not defined'ĭo you guys have a complete FunScript example that I can start with? (I have already searched the web alot, the programs i saw didn't work with me) I did notice the 3rd-party libs on Nuget for FunScript, the: .(lib|jquery)īut i can't reference those in an "open " statement.Īnd at last, there must be a "do Runtime components. When I look at a FunScript example I see the open FunScript.TypeScript in the program which currently does not exist when I type that as it says TypeScript is not defines, and looking at the examples FunScript.TypeScript gives the ability to use jQuery and interact with the DOM. I created a new FSharp Library Project and then I ran the Package Maneger command for getting the needed FunScript Libs: PM> Install-Package FunScript Dah, I do have Nuget and just updated it to latest release.
#FUNSCRIPT VIDEOS LAUNCHCONTROL DOWNLOAD#
The FunScript Project (No Hosting) template cannot be installed because: "You need Nuget Installed", says VS when I try to download it.
#FUNSCRIPT VIDEOS LAUNCHCONTROL HOW TO#
I'm having real trouble trying to get started with FunScript, I really love the idea of F# -> Javascript but constantly frustrated by the amount information/documentation of how to work with such beautiful-looking technologies.
